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July 6, 2008 |
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Volleyball
Definitions
ACE:
A serve that is not passable and results immediately in a point.
ANTENNA: The
vertical rods (normally white and red) mounted near the edges of the net.
The antennas are mounted directly above the sidelines and are not-in-play.
Antennas are not usually used on outdoor nets.
APPROACH:
Fast stride toward the net by a spiker before he jumps in the air.
ASSIST: Passing
or setting the ball to a teammate who attacks the ball for a kill. This
stat is normally only logged for high school, college, and National/Olympic
team play.
ATTACK: The
offensive action of hitting the ball. The attempt by one team to terminate
the play by hitting the ball to the floor on the opponent's side.
ATTACK BLOCK:
Receiving players' aggressive attempt to block a spiked ball before it
crosses the net.
ATTACK ERROR:
An unsuccessful attack which does one of the following: 1) the ball lands
out of bounds, 2) the ball goes into the net and terminates play or goes
into the net on the third hit, 3)the ball is blocked by the opposition
for a point or sideout, 4) the attacker is called for a center line violation,
or 5) the attacker is called for illegal contact (lift, double hit...)
on the attack.
ATTACKER:
Also "hitter" or "spiker." A player who attempts to
hit a ball offensively with the purpose of terminating play in his or
her team's favor.
ATTACK LINE:
A line 3m from the net that separates the front row players from the back
row players. Commonly referred to as the "10-foot line."
BACKCOURT:
The area from the endline to the attack line.
BACK SET: A
set delivered behind the setters back, which is subsequently hit by an
attacker.
BACK ROW ATTACK:
When a back row player attacks the ball by jumping from behind the
3m line before hitting the ball. If the back row player steps on or past
the 3m line during take-off, the attack is illegal.
BEACH DIG:
An open hand receive
of the ball, also called a "Deep Dish"
BLOCK: A
defensive play by one or more players meant to deflect a spiked ball back
to the hitters court. It may be a combination of one, two or three players
jumping in front of the opposing spiker and contacting the spiked ball
with the hands.
BUMP: A
common term for forearm passing.
BALL HANDLING
ERROR: Any time the official calls a double hit, a thrown ball
or a lift (except on a serve reception or attack). For our purposes, this
category also includes any blocking errors (when an official calls a blocker
for a violation such as going into the net, centerline violation, reaching
over the net, etc.).
BUMP PASS:
The use of joined forearms to pass or set a ball in an underhand
manner.
CAMPFIRE:
A ball that falls to the floor in an area that's surrounded by two, three,
four or more players. At the instant after the ball hits the floor, it
appears as if the players are encircling and staring at a campfire.
CENTER LINE:
The boundary that runs directly under the net and divides the
court into two equal halves.
CLOSING THE
BLOCK: The responsibility of the assisting blocker(s) to join
the primary blocker and create an impenetrable block in which a ball cannot
fit between the two individual blockers.
CROSS COURT
SHOT: An individual attack directed at an angle from one end
of the offensive team's side of the net to the opposite sideline of the
defensive team's court.
CUT SHOT:
A spike from the hitter's strong side that travels at a sharp
angle across the net.
DECOY:
An offensive play meant to disguise the spiker who will receive the set.
DEEP SET:
Set to be hit away from the net to confuse or disrupt the timing
of the blockers.
DIG: Passing
a spiked or rapidly hit ball. Slang for the art of passing an attacked
ball close to the floor.
DINK:
A legal push of the ball around or over blockers.
DOUBLE BLOCK:
Two players working in unison to deflect an attacked ball at the net back
to the hitters side.
DOUBLE HIT:
Successive hits or contacts by the same player. (Illegal)
DOUBLE QUICK:
Two hitters approaching the setter for a quick inside hit.
DOUBLES:
A game with two players on each side, most commonly played on
a sand court.
DOWN BALL:
A ball the blockers elect not to attempt to block because it
has been set too far from the net or the hitter is not under control.
A "Down Ball" is hit overhand and driven over the net with topspin
while the player remains standing. "Down Ball," is usually called
aloud by the defense when it becomes apparent the attacker has no chance
of hitting a powerful spike.
FIVE-ONE:
6-player offensive system that uses five hitters and one setter.
FIVE SET:
A back set to the right front hitter.
FLARE: Inside-out
path of an outside spiker who hid behind a quick hitter.
FLOATER:
A serve which does not spin or rotate and therefore moves in an erratic
path. This is similar to a "knuckle ball" pitch in baseball.
FOREARM PASS:
Join your arms from the elbows to the wrists and strike the ball
with the fleshy part of your forearms in an underhand motion.
FOUL: A
violation of the rules.
FOUR SET:
A set 1' from the sideline, and 1Õ to 2' above the net.
FOUR-TWO:
A 6-player offensive system using four hitters and two setters.
FREE BALL:
A ball that will be returned by a pass rather than a spike. This
is usually called aloud by the defense instructing players to move into
serve receive positions.
HELD BALL:
A ball that comes to rest during contact resulting in a foul.
HIT: To
jump and strike the ball with an overhand, forceful shot.
HITTER: Also
"spiker" or "attacker"
HITTING PERCENTAGE:
kills vs. attempts
INSIDE SHOOT:
A playset or a 33.
ISOLATION
PLAY: Designed to isolate the attacker on a specific defender,
normally to exploit a weakness or give a hitter a chance to hit against
a single block.
JUNGLE BALL:
Any volleyball game with people who don't really know how to play volleyball.
A common euphemism for this type of game is "Picnic Volleyball."
JUMP SERVE:
A serve that is started by the server tossing the ball into the
air and jumping into and hitting the ball in its downward motion.
JOUST:
When 2 opposing players are simultaneously attempting to play a ball above
the net.
KEY:
To predict a team's next play by observation of patterns or habits.
KILL: An
attack that results in an immediate point or side out.
LINE: The
marks that serve as boundaries of a court.
LINE SHOT:
A ball spiked down an opponent's sideline, closest to the hitter
and outside the block.
MIDDLE-BACK:
A defensive system that uses the middle back player to cover deep spikes.
MIDDLE-UP:
A defensive system that uses the middle back player to cover
dinks or short shots.
MINTONETTE:
The original name of the game of volleyball, created by William
Morgan.
MULTIPLE
OFFENSE: A system of play using different types of sets other
than just normal outside sets.
OFFSIDE BLOCK:
Player at the net, which is on the side away from the opponent's
attack.
OFF-SPEED
HIT: Any ball spiked with less than maximum force but with spin.
OUTSIDE HITTER:
a left-front or right-front attacker normally taking an approach
which starts from outside the court
OVERHAND
PASS: A pass executed with both hands open, controlled by the
fingers and thumbs, played just above the forehead.
OVERHAND
SERVE: Serving the ball and striking it with the hand above the
shoulder.
OVERLAP:
refers to the positions of the players in the rotation prior to the contact
of the ball when serving.
PANCAKE:
A one-handed defensive technique where the hand is extended and the palm
is slid along the floor as the player dives or extension rolls, and timed
so that the ball bounces off the back of the hand.
PASS:
see "Forearm Pass"
PENETRATION:
The act of reaching across and breaking the plane of the net
during blocking.
POINT OF
SERVICE: A serve that results in a point (an ace by NCAA standards)
as the serve is not returnable due to a bad pass by the receiver, this
number includes aces.
POWER ALLEY:
A cross-court hit traveling away from the spiker to the farthest
point of the court.
POWER TIP:
A ball that is pushed or directed with force by an attacking
team.
POWER VOLLEYBALL:
A competitive style of volleyball started by the Japanese.
QUICK: a
player approaching the setter for a quick inside hit
QUICK SET:
a set (usually 2Õ above the net) in which the hitter is
approaching the setter, and may even be in the air, before the setter
delivers the ball. This type of set requires precise timing between the
setter and hitter.
READY POSITION:
The flexed, yet comfortable, posture a player assumes before
moving to contact the ball.
RECEPTION
ERROR: A serve that a player should have been able to return,
but results in an ace (and only in the case of an ace). If it is a "husband/wife"
play (where the ball splits the two receivers), the receiving team is
given the reception error instead of an individual.
RED CARD:
a severe penalty in which an official displays a red card. The
result of a red card may be a player is disqualified, the team loses the
serve, or the team loses a point. A red card may be given with or without
a prior yellow card as a warning; it is up to the officials discretion.
ROOF: A
ball that when spiked is blocked by a defensive player such that the ball
deflects straight to the floor on the attackers side.
ROTATION:
The clockwise movement of players around the court and through the serving
position following a side out.
SERVE: One
of the six basic skills; used to put the ball into play. It is the only
skill controlled exclusively by one player.
SERVER:
The player who puts the ball into play.
SERVICE ERROR:
An unsuccessful serve in which one or more of the following occurs:
1) the ball hits the net or fails to clear the net, 2) the ball lands
out of bounds, or 3) the server commits a foot fault.
SERVICE WINNER:
A point the serving team scores when this player has served the
ball. The point can be an immediate (in the case of an ace) or delayed
(a kill or opponent attack error after a long rally). Therefore, the sum
of the team's service winners equals their score.
SET: The
tactical skill in which a ball is directed to a point where a player can
spike it into the opponent's court.
SETTER:
The player who has the 2nd of 3 contacts of the ball who "sets"
the ball with an "Overhand Pass" for a teammate to hit. The
setter normally runs the offense.
SIDE OUT:
Occurs when the receiving team successfully puts the ball away
against the serving team, or when the serving team commits an unforced
error, and : Occurs when a blocker gets hit in the head or face by a spiked
ball.
SIX-TWO:
A 6-player offense using 2 setters opposite one another in the rotation.
Setter 1 becomes a hitter upon rotating into the front row as setter 2
rotates into the back row and becomes the setter.
SPIKE:
Also hit or attack. A ball contacted with force by a player on the offensive
team who intends to terminate the ball on the opponent's floor or off
the opponent's blocker.
STRONG SIDE:
When a right-handed hitter is hitting from the left-front position or
when a left-handed hitter is hitting from the right-front position.
STUFF:
A ball that is deflected back to the attacking team's floor by the opponent's
blockers. A slang term for "block."
TURNING IN:
act of an outside blocker turning his/her body into the court so as to
ensure the blocked ball is deflected into the court and lands in-bounds.
UNDERHAND
SERVE: a serve in which the ball is given a slight under-hand
toss from about waist high and then struck with the opposite closed fist
in an "underhand pitching" motion.
WEAK SIDE:
a right-handed player is hitting from right-front position or when a left-handed
player is hitting from the left-front position.
WIPE:
when a hitter pushes the ball off of the opposing block so it lands out
of bounds
YELLOW CARD:
a warning from an official indicated by the display of a yellow card.
Any player or coach who receives two yellow cards in a match is disqualified.
A single yellow card does not result in loss of point or serve.
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